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The Latest & Greatest Top 201 Games
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The Latest and Greatest Top 201 Games (Maple Media)(1994).iso
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amazing1
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amazing.doc
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1993-04-23
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INSTRUCTIONS FOR AMAZING
SHAREWARE
This program is not free. It is shareware. This means
that you may try it out before you decide whether or not
to buy it. After you have tried it out for one or two
weeks, if you intend to keep using it you must register
it by sending $12.00 to
Arthur Wells, Jr.
1171 Cragmont Ave.
Berkeley, CA 94708
You can use the registration form, but it's not required.
When you register you will be put on my list for notice about
new versions, new games, new programs, etc.
You may give the program to as many people as you wish. When
you do so, you must transfer all the files on the disk or in
the .ZIP file. Each user must send in $12.00 unless they are
members of the same household or family as someone who has
registered.
I receive no other income from my programming. Equipment costs,
supplies, mailings and BBS upload time are all paid out of
my pocket. Therefore, if you use and enjoy the program, please
SEND THE REGISTRATION FEE. And remember, if you don't register
I will find you in the middle of the night when you are
sleeping.
AMAZING
Amazing is a game in which you must move your marker through
mazes to the goal. The mazes, which are never the same, get
more difficult the better you do. If you complete eight mazes
you move to a higher rank in which the game becomes more
difficult. Along the way you get points for completing a maze,
lose points if you don't, and get extra markers for reaching
certain point levels.
For the following instructions, type the word or symbol between
the "< >" marks, but not the "< >" symbols.
If you have only a floppy drive, insert the disk into it. At
the prompt follow the instructions below.
If you have a hard drive you should use it for the program
as it loads much faster from a hard drive. Insert the disk
into the floppy disk drive. At the DOS prompt type <MD\AMAZING>.
Then type <CD\AMAZING>. Then type <COPY [disk drive letter]:*.*>.
You are now ready to follow the instructions below.
RUNME
If you haven't discovered it already, RUNME is a shell from
which you can run the program as well as do other necessary
chores. Just type <RUNME> and press <Enter>.
THE REGULAR GAME
To start Amazing either choose option <4> from the RUNME menu
or type <AMAZING> at the DOS prompt. You will see the title
screen. Press <Enter>. You will then choose the regular or
the expert game. You will then be asked if you want to
continue a game. If this is your first time, you have not saved
any games, so choose <N>. You will then be told to type in your
name. You can enter up to 20 characters. Press <Enter>. You will
then be asked if you want an easier or a harder game. The games
are identical except that the easier game gives you more time
to complete each maze. This is so young children and
unsophisticated game players can comfortably play the game. In
any event, choose <E> or <H>.
Now you see the playing screen, with the game board and other
necessary and interesting boxes. Look at the game board. Your
red marker is in the upper left hand corner of the board. The
goal is in the lower right corner. The bright white squares are
are the barriers. Don't move into squares with barriers. If you
do you will be penalized. You may even lose a marker.
On the top right of the screen is the compass. It tells you which
keys on the numeric pad move the cursor in what direction. At
first everything is normal. The right arrow moves the cursor to
the right, the End key moves the cursor down and to the left, and
so on. In the middle of the compass you will see a zero with a
degree sign. This tells you that the directions on the compass
have not been rotated.
The board doesn't really look like a difficult maze. But as you
conntinue on it will. As the levels increase so do the number
of barriers.
Push the appropriate buttons on the numeric pad and you will see
your marker move. Holding down any key causes it to repeat. Avoid
the barriers. If you hit one you will lose this round. As you
increase levels you get to make more errors. You also get more
time. As you increase rank you get less time.
After a few seconds you will hear a whistle, which tells you that
the compass is about to change. The word "CHANGE" will flash in
the middle of the compass. The compass will disappear and quickly
reappear with the direction arrows moved to different boxes. Also,
in the middle of the compass, you will see a different number.
This tells you how much the compass arrows have been rotated.
The arrows will always rotate 90, 180 or 270 degrees from where
they last were.
I leave it to you to figure out how points are calculated, how
many errors you are allowed at each rank and level, and when you
get extra markers.
If you reach the goal you move up to the next level. If you
successfully complete eight levels you move up to the next rank.
If you successfully complete rank three you have won the game.
If you lose a round you go back one level, but you will stay in
the same rank. In other words, if you lose at rank two, level one
you will stay at rank two.
If and when you reach rank two, you will see that the compass
looks different. You see only the diagonals and the degree of
rotation. The other keys are working, but you have to figure out
which key moves the marker in what direction. You can figure this
out from the degree of rotation or the diagonals. Each diagonal
is between the two keys that, if they were pressed separately,
would make the same move as the diagonal. So if a diagonal points
down and to the left, the keys next to that diagonal are the
left key and the down key. And so on.
With rank two you still hear the short whistle before a compass
change. When you reach rank three you get no warning sound before
a compass change. And all the help you get is the degree of
rotation. Also, the compass changes more often during rank two
and three play.
You can always save a game and come back to it. At any time during
play press the "S" key and your game will be saved. You can pick
up where you left off by telling Amazing, when it asks, that you
want to continue a game. You will be asked for the name of the
game. To see the names of the games you have saved press the
<F1> key. The saved games will be listed. Saved games are named
as DOS files; up to the first eight letters of the name you type.
Then press <Esc>, which will bring you back to the entry screen,
and enter the name of the game you want to play. Do not enter
the extension "GAM".
You can save multiple games by typing a different name when you
are asked for one. That way you don't have to always replay the
easy parts. However, as you become more skillful you can always
try to increase your score on the easy levels.
If you finish a game, it will not be saved. But you will get the
chance to get on the Scoreboard. The Scoreboard will show you the
top ten scores, who made them and what the level of difficulty was.
THE EXPERT GAME
The expert game is similar to the regular game. The differences
are as follows:
1.) The barriers move arbitrarily while you are playing.
You will be asked to choose a level of difficulty, which will
govern how often the barriers will move. Choosing the "impossible"
game will result in the barriers moving as fast as your computer
can make them move. Good luck.
2.) The goal can show up at any of the four corners. The
marker will start at the diagonally opposite corner.
3.) During rank one play the compass keeps the diagonals
in the corners and the UP, DOWN, LEFT and RITE directions in the
other squares. But the rotation for each of the directions is
arbitrary. So, for example, the diagonal arrow which points down
and to the left is not necessarily between the down and left
keys. You are warned by the whistle just before a compass change.
4.) During rank two play all eight directions are
arbitrarily assigned to the eight movement keys. You are still
warned by the whistle when a change is coming.
5.) During rank three play the names of the directions
have been removed and the warning whistle is inoperative. Again,
good luck.
6.) Expert games are saved with a "GXM" extension.
If you want to print out these instructions, select option <3>
from the RUNME menu, or type the following at the DOS prompt:
TYPE AMAZING.DOC > PRN
then press <Enter>, or use the print utility in Windows.
WINDOWS
If you want to run the program under Windows, do the following:
1.) Enter Windows.
2.) From Program Manager, open the File Menu.
3.) Choose "New". You will then see a box called "New Program
Object".
4.) Choose "Program Group". Click "OK".
5.) Next you will see a box called "Program Group Properties".
In the "Description" box type <Amazing>. Click "OK". Don't
worry about the "Group File" box; leave it blank.
6.) You will now see that you have a group called "Amazing."
7.) Open the File Menu again. Choose "New" again. The "New
Program Object" box will appear again.
8.) Choose "Program Item". Click "OK".
9.) The "Program Item Properties" box will appear. In the
"Description" box type <Amazing>. Press the <Tab> key.
10.) In the "Command Line" box type <C:\Amazing\Amazing.exe>.
(If you are using a different drive or directory, then make
the appropriate substitutions.) Press the <Tab> key again.
11.) In the "Working Directory" box type <C:\Amazing> (or other
appropriate directory.) Click "OK".
12.) You should see a DOS icon with the word "Amazing" underneath.
Double click it to run the Amazing program.
copyright 1993 by
Arthur Wells, Jr.
1171 Cragmont Ave.
Berkeley, CA 94708